Wired
Gameplay
Connect the circuits that power the battery at the end of each level. Once the batteries are charged, complete the nostalgic boss puzzles against the items you powered up.
Components
![]() | Button - Triggers whatever object it is connected to | Clickable |
![]() | Toggle - Redirects power either left or right | Clickable |
![]() ![]() | Redirect - Redirects power in the direction of the inside line | Button Activated |
![]() | Spinner - Redirects power in the directs the arrow is pointing | Button Activated |
![]() ![]() | Stop & Go - Stops or allows power flowing through it depending on its on / off state | Button Activated |
![]() | Splitter - Splits the power into multi directions | Static |
![]() | Goal - Activated by pressing all of the buttons connected to it | Button Activated |
![]() | Frayed Wires - Dead end | Static |
Credits
Harrison Wallin - Programming / Art / Game Design
Justin Wallin - Music / Sound Design
Music
Tech
Game Engine - Unity 6
Art - Photoshop / Procreate
Wired was a built in one week as a part of the Bigmode Game Jam 2025.
Comments
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super cool, music is a banger. got me with the 3rd radio station hahaha